Here’s a list of some projects that I’ve done, in no particular order.
- Rox Star VR: A virtual reality karaoke game where you appear to be standing on a stage in front of a roaring crowd. The mic you sing through has audio sweeting (auto-tune, harmony, reverb), so the singer sounds great (well, better) no matter what. A Kinect tracks the users so gestures like raising your arms in the air cause the crowd to cheer. The entire experience was made in Unity, which I had never used before, and I loved it. Super intuitive program and UI. We made this for Hack@Brown, and won the best use of Microsoft prize, which got us all new Surface Pros!
- Fingerknots: A multiplayer touch game that is kinda like Twister for your hands. Made in Unity, it was a good learning experience in dealing with game logic as opposed to an immersive experience. We really had to sit and think about turn order, checking game state, and making sure rules were being enforced.